Debouncing and throttling are two performance optimization techniques used in JavaScript to ensure that an event or function is not executed too frequently. These techniques are often used in web applications to reduce the number of times an event is triggered and to improve the overall performance and responsiveness of the application.

Debouncing

Debouncing is a technique used to limit the rate at which a function gets executed. When a user performs an action that triggers a function (e.g. resizing the window, scrolling, or typing in an input field), multiple events are generated in quick succession. If the function takes a long time to run, it can slow down the browser and lead to a poor user experience.

Debouncing ensures that the function is only executed once after a certain amount of time has passed since the last event was fired. This allows the browser to “breathe” between events and prevent the function from being executed too frequently.

Here’s an example of debouncing in JavaScript:

javascript
function debounce(func, wait) {

let timeout;

return function() {

const context = this;

const args = arguments;

clearTimeout(timeout);

timeout = setTimeout(() => {

func.apply(context, args);


}, wait);
};
}

const myFunction = debounce(function() {
// Do something here
}, 250);

window.addEventListener("resize", myFunction);

In this example, the debounce function takes two arguments: a function (func) and a wait time (wait). The returned function can be used as a replacement for the original function and will only be executed once after the wait time has passed since the last event was fired.

Throttling

Throttling is a technique used to limit the rate at which a function gets executed. Unlike debouncing, throttling ensures that the function is executed at a maximum rate. This means that if multiple events are fired in quick succession, the function will be executed at most once per interval.

Throttling is useful in situations where you want to ensure that a function is executed at a certain rate, but you don’t want to prevent it from being executed entirely. For example, when a user scrolls a page, you may want to update the position of an element on the page, but you don’t want to do this for every pixel the user scrolls.

Here’s an example of throttling in JavaScript:

javascript
function throttle(func, limit) {

let inThrottle;

return function() {

const args = arguments;

const context = this;

if (!inThrottle) {

func.apply(context, args);

inThrottle = true;

setTimeout(() => inThrottle = false, limit);


}
};
}

const myFunction = throttle(function() {


// Do something here
}, 250);

window.addEventListener("scroll", myFunction);

In this example, the throttle function takes two arguments: a function (func) and a limit (limit). The returned function can be used as a replacement for the original function and will be executed at most once per limit interval.

Here’s an example of throttling in JavaScript:

javascript
function throttle(func, delay) {
let timeoutId; 
return function() { 
const context = this
const args = arguments;
if (!timeoutId) { 
 timeoutId = setTimeout(() => {
 func.apply(context, args); 
 timeoutId = null; }, delay);
 } } } 
// Example usage function handleScroll() {
console.log('Scroll event triggered'); 
const throttledHandleScroll = throttle(handleScroll, 500);
window.addEventListener('scroll', throttledHandleScroll);

In this example, the throttle function takes a func parameter (the function to be throttled) and a delay parameter (the minimum time interval in milliseconds between function calls). It returns a new function that uses setTimeout to delay the execution of func until delay milliseconds have passed since the last time the throttled function was called. If the function is called again before the delay has elapsed, the function call is ignored.

The throttled function is then used as an event listener for a scroll event on the window object. This ensures that the handleScroll function is called at most once every 500 milliseconds, even if the scroll event fires more frequently than that.

Conclusion

Debouncing and throttling are two useful performance optimization techniques used in JavaScript to improve the performance and responsiveness of a web application. Debouncing ensures that a function is only executed once after a certain amount of time